Category Archives: Miscellanea

Posts without a better home

It’s not about the gauge

P4 is not about the 18.83 gauge. Side on from the track, I find it hard to spot the differences between plain hand built track in 16.5mm, 18.2mm and 18.83mm. P4, for me, is about the other dimensions in the standard.

Firstly, there’s a nicely defined wheel profile that doesn’t look like you’re building a steamroller. This profile also helps when squeezing all the parts in a chassis together so it looks like a scaled down version of the real thing.

Secondly, the variously named check rails found in crossings are close to the scale distances away from the rails they lie next to. This makes the track-work look like a scale model, rather than a toy. Once the other details possible with hand built track are used, it can look almost like the real thing.

I think it’s a shame people often label layouts build to P4 standards as “18.83” layouts – to me it misses the point.

Why I chose P4

I’m going to be giving the “Getting Started in P4″ demo at Scaleforum next Saturday. That’s got me thinking about why I chose to get started in P4.

For me, what started it was this picture of my first completed model railway:

Trackwork on my 'Phoenix Yard' Layout

I was taken by the view of model railway track, and also struck by the crudeness, in scale terms, of the mass-produced track. I’d always been aware of ‘finescale’ model railway standards, and started to look into them with more interest. Could I build track to those standards, and achieve something that would satisfy me more as a model?

If I chose to stick with the 4mm/ft scale used by the OO models I already had, I had three choices – build finer track to OO standards, move to the EM standard, or use the P4 standard.

I’ll hold my hand up, and say that at an initial glance, it can be hard for me to tell apart good examples of each. There are tell-tale signs, but I have to look for them.

I was struck that once I ventured into hand-built track, there would eventually be a desire on my part to use finer wheels. In OO this seemed to be a can of worms – there are many subtly different tolerances between track and wheel, and choosing which to adjust to achieve the finer look I desired seemed to be a bit of a minefield. There are several documented OO ‘fine’ standards, and between them modellers I observed seemed to occasionally run into surprising difficulties with things that should work, but didn’t. Sticking to a well documented standard seemed to be the solution that people had most success with.

Considering EM, the appeal seemed to be that it has high enough tolerances that some mass-produced models would ‘just work’ on the track after a minimal easing of the wheel gauge. Additionally, those larger tolerances might prove more forgiving to my ham-fisted modelling skills. As I looked further though, it seemed that there was very much a gradual process of rebuilding embarked on by the more successful modellers, to finer wheels, more flexible chassis designs, and therefore fairly tight tolerances in their models.

So, to P4. Here I would probably need to worry about flexible chassis immediately, and would certainly have to work to the fine tolerances. I rapidly established that this was a matter of learning to use hand tools & jigs well, which didn’t seem beyond my ability. There was also the advantage of a single standard, rather than several interconnected ones, and that appealed to me.

Given that both the other ‘fine’ approaches to 4mm/ft models seemed to end at hand built track and stock – with the better models having flexible chassis – there seemed to be no particular advantage to either a ‘fine’ OO or EM, when compared to P4. Either way, I’d need to learn to build track to fine tolerances with jigs, and eventually need to build quite complicated chassis. Given those conclusions, choosing P4 meant my models would be closest to scale. Additionally, P4 had the easiest route into hand built track, with the ridiculously easy to build Exactoscale Turnout Kits – so P4 seemed the best choice for me.

A MERG DCC System

Over the last couple of posts, I’ve been building up to completion of a DCC system assembled from MERG kits.

Last week, I had the pleasure of taking it to the South London Group’s clubroom, to trial it with our new layout. It worked!

merg-dcc

What we can see here is (starting at the loco on rollers), a class 20 on the ‘layout’ output of the system. To the right is the programming track, and alongside that we can see the command station. This provides the DCC signal for the layout, and a direct connection to the programming track. The command station has no directly attached controls, and cabs (one is at the bottom) are connected over CBUS. Since CBUS is a publicly documented standard, I intend to develop custom handsets over time. I’m intrigued if exhibition layouts will be easier to use if the controls are designed with the operation of the particular layout in mind.

To the right of the picture, the top board is a 5A DCC booster, which provides the actual layout power and DCC signal broadcast. Below it is a USB to CBUS connection. Not directly needed for the system to function, it will facilitate future firmware upgrades to the command station and handset, and permit me to prototype the custom handsets on a PC before committing them to electronics.

Surface Mount Practice

MERG provide a couple of kits intended to be used as practice for surface mount soldering. This is my second go at this, and the first working attempt:



20140427-153031.jpg

My first attempt failed because I wasn’t familiar with how pin 1 on the IC was identified. I now know it is the chamfer along one side. My first attempt had the IC the other way round, and rapidly burned out without flashing the LEDs, as this circuit is designed to do. For a £3.60 kit, it seemed like a good value way to learn the lesson. The instructions did explain all this, but somehow it still didn’t sink in without the practical lesson!

A MERG DCC Controller

I want to explore the options that present themselves when lots of my layout wiring is digital. Step one is to drive trains via a PC.

MERG have a set of kits for a system designed around the CAN bus. This is the ‘DCC command station’ and a USB to CAN interface module. The loco lurking in the background moved under the power of this system earlier tonight.



20140417-235038.jpg

Now I want to build a handset so that the computer is optional. The kit MERG have will mean I need to get the knack of surface mount soldering by hand.

This also means JMRI is installed on my PC again. It’s nice to see how much that has updated recently!

Published in MRJ: Exactoscale Wheels for Tornado

Yesterday, I was pleased to see an article I wrote a few months ago make it into print:

IMG_4857

Earlier this year, Paul Willis approached me to write this up, having seen the similar article I had written for the Scalefour societies newsletter. I was honoured to think something I was up to was worthy of MRJ, which is a magazine that sets an incredibly high standard for the models it features.

I don’t think Tornado will be ready for Scaleforum (this year), as I hoped when I wrote the piece, but progress is continuing!

Thank you Paul, and all involved in MRJ, for publishing my work! I’m very pleased with the result.

Scalefour North 2013 Retrospective

I’ve just published a retrospective of the Scalefour North show this year, as part of the ongoing series published by the Scalefour Society.

I’ve gained a real appreciation of the work needed to publish photos on the web. The web is a text heavy medium, and a given image can have a title, alt text, copyright description, and then perhaps one or more captions. All of this needs hosting in some HTML, if you want to display this text with the image.

Finding some way to write all that text with ease is something I need to work on. The current retrospective entirely omits alt text, for example, so that browsers who can’t see the images can’t see a description of what would be displayed.

After that, there is then the problem of image size. Something which shows off the detail in these models is important, and I think it should be big enough that it visually dominates the html page hosting it. However, that leads to typical pages spilling out over the edges of the browser window, and scrolling when you want to take in the picture as a whole is not ideal.

If anyone has examples of this done in ways they like, posting links in the comments would be appreciated!